Deep in the dungeon, the party faces down the Iron Golem—after close calls too many to count—in their quest for the Tiara that The Enchantress keeps locked away. Then, we talk about funny monster interactions, and how to make poison feel fair despite the fact that it's awful—and unexpected rolls against a pretty key part of old-school style games. How can we make the rules work for us?
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Sstabhmontown Adventures
We play old-school D&D, and we try to do it without being awful. Stories from the players of our open-table, drop-in game, plus discussion of roleplaying game and narrative theory, rules experiments, and more.
We play old-school D&D, and we try to do it without being awful. Stories from the players of our open-table, drop-in game, plus discussion of roleplaying game and narrative theory, rules experiments, and more.Listen on
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